We're going to the GDC in San Francisco!!

Blog Entry 1 - 3.14.2019


Well… Here we are a week away from GDC. It still feels a bit overwhelming. First time going. First time going to San Francisco too. I know we’re not quite ready but sometimes you just gotta take a dive and remember to breathe.

Been working on the prototype for a few months now, and I gotta say, having no experience with coding or using Unreal engine, I feel like I’ve made quite a bit of progress. The prototype is playable, the character moves and shoots how I want it to, but it’s still far from complete. Mainly the “secret” ingredient that will make the game stand out as its own, has been eluding me for a while now. The gorram cover system.


I understand the concept and I understand how it’s supposed to work but I haven’t found a tutorial that works for a top down perspective and that I can execute. It’s been my roadblock, my code arch nemesis.


I know that Unreal will have people at GDC and I’m hoping I get to pick their brains on how to make this work. Also my brother is also a coding genius so that’ll help for sure, I know I’ll learn some new stuff.


So even if my pitch is too undercooked and I can’t get some funding to hire a coder that knows what they’re doing, I’m taking the silver lining that I might actually come back with a solution, and probably a lot of GDC swag. =D


Nighty @NightyIgnite and Stryks @Stryks have been helping me with awesome concept art that I will post later on the media page. It feels like the Captain is quickly becoming a character that we as a team know, I hope that eventually people will get to know her as well as we do.


For now I think it’s just time to rest, It’s been a very long week and It’s time to get ready for the trip. Gotta hope for the best.


Happy Pie Day

Daniel “Freaky” Aguilar @FreakyAguilar


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