Killer Plasma Charge + 300% Efficiency

BLOG ENTRY 7 - 9.3.2020

Man this week went by fast. Usually I have time to get something else ready but I really didn’t sit down and fuck around with Unreal as much as I wanted to. Fortunately I did get SOME stuff done, A little goes a long way.

I managed to make the Plasma Charge actually do damage to the test dummy. It’s still got some issues but I think it’s because I did it by myself without using a video for reference, and I’m certain there’s a more efficient way to achieve the same effects, but for now It actually explodes and does the thing.

Killer Plasma Charge

Killer Plasma Charge

It sometimes doesn’t apply the damage to the enemy and if I spam too fast It’ll spawn the charge below the floor, So I have to fix it so it places it nearby without clumping the charges together. That’s going to be important for when I polish the ultimate ability.

Speaking of which I also got the ultimate ability done… Sorta… Kinda… The idea is that you’ll be the fastest Plasmapunk this side of Stillrock, and you’ll be able to Rocket Jump all over the place spamming the wrist weapon while dropping plasma charges everywhere. It woooorks (Channeling Samuel Hayden), However, again I did this by my lonesome and I’m certain there are some more elegant ways to get it done.

300% Efficiencty - Ultimate Ability

300% Efficiencty - Ultimate Ability

So the ability is working as intended. The problem is that it doesn’t shut down. I set a timer for it to stop after 9 seconds but It wasn’t doing anything. I looked for other solutions inside but couldn’t find it. So I guess it’s back to the youtubes and watch some tutorials. Once I’m done fixing these two skills the full kit for the first character will be finished.

I’m looking forward to having it done, not so much doing it, game dev amirite? The next 3 things I have to get done are the HUD, Make an animation blueprint that fits what I’m trying to do, and Start an Inventory system. It honestly seems like a lot but since I’ve seen a couple of videos on it I have the general Idea of what I have to do, so it’s not that bad.

Overall Progress was made so I’m happy, I wish I could get things done faster and better, but I guess that only comes with experience so, gotta grind that XP with Unreal Engine 4 until I can just implement without that many hitches, hopefully soon.

Grinding like Gears

Daniel “Freaky” Aguilar

Game Designer

Plasmapunk Studios

Daniel Aguilar