Under the weather, which is cold.
BLOG ENTRY 19 - 01.14.2021
This week there is not much to report. I was able to get the new weapon model into the game and place it as a Mesh. I was also able to adjust the materials so they looked more or less how we expected it to. and for a placeholder weapon it looks really fucking nice.
It looks great, it is comparable to size to the other assets, so I don’t think I should have much trouble working with the animations. The true challenge is going to be to make it’s code. I have an Idea of what I want it to do, but I have to get some tutorials in to get it’s functionality right, and I am a bit sick, no ‘rona but a flu that is just making me feel like the worst. "must… work… on… game… bleh”
I did commission some art for the ship, even if it’s from the outside and not what it’s going to look like inside. It’s still an important part of the story and game. If you don’t feel at home on the ship you’re not going to enjoy spending time there. Something that Hades has taught me is that the Idle time should be just as entertaining as the action packed pew pew sections of the game. I already have some initial NPC place holders but functionality is still a bit out.
I Don’t know If I put this in the last blog, as said, kinda sick. but I intend to do a bit of an overhaul to the page. make an interesting codex of all the information. A few things have been retconned since I first started designing the game. Skills have been shuffled, Identities have been solidified but ultimately a little different. and so I gotta update that as best I can.
For now I’m just going to chill (I have a cold, get it?) and try to get some work done over the weekend. I’m writing this while feeling like mush, so paying attention to tutorials while coding and such is not gonna happen.
The weather outside is mildly uncomfortable
Daniel “Freaky” Aguilar
Game Designer
Plasmapunk Studios