Legendary Weapon Prototypes!

BLOG ENTRY 27 - 04.22.2021

DEV STATUS

I’ve been doing a lot of experimenting and learning new software. I’m finally getting into Blender, I might just end up doing some low poly prototypes of loot chests and stuff but it’s something I can continue learning and maybe make some environmental props later on, who knows, Sky’s the limit.

METAHUMAN BETA TEST

Metahuman Portrait Placeholders

Metahuman Portrait Placeholders

I got the Beta for the Metahuman creator, and it is crazy. I know I didn’t quite get all the features exactly correct, but it’s a damn good start. Being able to visualize and express the type of character you imagine can really help solidify the personality and details that you might want to include, like age, grey hairs, the type of eyes. There’s just a lot of options. a Real 3D Modeler could really get some use out of it. I’m glad I’ve gotten the chance to have fun with it.

For now I have decent portraits for each of our classes, as well as the captain. For concept art and design these will be very useful.

LEGENDARY WEAPON THEFT

Revenants Pistol

Revenants Pistol

I had my first foray into Blender and was able to separate a weapon from a Paragon character. Revenant. It was a bit of an adventure but I believe I’m getting the hang of it. I will start some modeling tutorials to begin setting the placeholders on my characters. For now I’m going to steal some more Paragon Weapons for legendary placeholders.

NARRATIVE

I am already done with all the 1st drafts for the Narrative Intros for each of the characters. I am so happy that is out of my head, another tab I can close and focus on other stuff. The next step for this is storyboarding, which I actually feel I can pull of some decent sketches. I’ll have make time to make the attempt. There’s just so many things to learn that It can be hard to keep focus on a single thing.

Everything is useful. Blender. Narrative, Design. It will all be useful at some point in the full production phase of the game. It’s good because I don’t feel like I waste my time by learning it, but again keeping focus is hard. I will Have to make some kind of plan to both learn and set my own workflow, start finding the hitches and fix them before they become and issue. Man. Gamedev amirite?

NEXT STEPS

Once I make a decent workflow I shall start implementing things and make some cool videos and gifs. I intend to make the youtube page soon to showcase the progress and make a monthly video blog. as well as these blogs on the page. Once I’ve got enough progress done I will start checking out Patreon, as I still think we’re too far away from kickstarter, I still have to show the game’s potential before we can attempt it.

For now I’ll keep hacking at it and show progress as soon as I can.

Venturing into unknown territories.

Daniel “Freaky” Aguilar

Game Designer

Plasmapunk Studios

Daniel Aguilar