Shields Up, Brace for Impact
BLOG ENTRY 29 - 5.20.2021
DEV STATUS
The rework for all the abilities and weapons is working great. Some tweaks are needed here and there but for the most part it’s working as intended. Currently all the skills feel exactly the same, however now they are infinitely more efficient and compartmentalized.
With all the abilities separated from the main Class code, I will be able to assign those abilities to enemies as well. Which means I’ll be able to create really interesting enemies that feel like worthy opponents. This is a huge step for me considering I’ve begun to understand how to do things the proper way. Prototyping quick and Dirty was all fun and good while learning. But doing the things as close to the proper industry standards will really go a long way. If any abilities or damage or resource cost need to be changed, anything about the skills I’ll be able to do it without possibly breaking something else, as I’ve done many many times in the past.
With Git properly placed and my skills improving I’m hopeful that I’ll be able to get a good vertical slice going soon.
RAISE YOUR SHIELD BOYYYYYYYYY
With most of the legwork done on optimizing and fixing up abilities. I can now start working with more of the Abilities I’m missing. I’ve started with the Protector’s Shield. I’ve been wanting to do a Randhart style shield for a while. It is still missing a bit of functionality and animation blending. but for now it looks fucking cool.
I’ve already added the base stats for the shield, the next step is going to be to make an enemy projectile that can fire at the player and test out if it works or not. But that will be for another day, Right now My brain is fried like a potato, So I’m gonna call it a night.
NEXT STEPS
I will continue to work with the Protectors skillset until I’m sufficiently happy or I run into hard coding problems. Once he’s done I will continue working on the rest of the playable cast. I’m thinking about making a small hype video with what I already have but I think I need more skills. I only have mobility and some utility on them. I want to showcase all their powers even if it’s just their base mode. Maybe in a couple of weeks.
HE ATACK BUT ALSO PROTECC
Daniel “Freaky” Aguilar
Game Designer
Plasmapunk Studios