Would you like to see the Menu?

BLOG ENTRY 10 - 10.8.2020

Damn I hate it when I fall behind on stuff that I like. I Had some advances last week but I didn’t post since I lost track of time. To top it off this week I got a wicked case of food poisoning which has completely obliterated my productivity this week. But all is not lost.

I Was able to work on the menu systems and they turned out alright. Mind you they are not the most polished or visually attractive menus, but they’re functional which in gamedev apparently is a triumph, so I’m gonna count it as one.

Main Menu Game Start and Pause Menu Exi

Main Menu Game Start and Pause Menu Exi

This is great because now If I package the game as a standalone it is playable and can be exited without the need to hit alt + F4. I am not a professional coder by any means but I’ll be damned if I share my game without an option to quit. “It is unacceptable” - Sir Reginald

I was also able to start working on an intro menu sequence so it looks all fancy and shit. I was however unable to make it work as intended in the main menu, hence the black screen. But if it had work it would have totally looked cool.

Intro Camera

Intro Camera

Once I get it fully working on the Main Menu, I’m gonna fuck around and try to get an interactive menu in the style of Bioshock Infinite. So each section of the menu takes you to a different part of the intro map. I honestly thought that game was awesome, but that’s a discussion for another time.

For now I’m glad that I got the basics of sequencer enough to do that, like I said, functionality is a triumph, but this was not short of success. Making the rest is just rinse, repeat and polish.

I hope next week I can make some deeper functionality, like making the inventory and equipment system, but I don’t want to bite off more than I can chew. I know that what I’m trying to accomplish with my UI/UX design is some higher tier shit, so I want to make sure I build everything as clean as possible. I don’t want to create too much technical debt in case I can’t get funding to hire a pro-coder, and even if I do, nobody likes rushed, sloppy spaghetti-code.

In any case that’s all from me for now, still not feeling 100%. I’ll share this post on twitter tomorrow. For now I’m gonna go play some salty league matches. clear my head and rest.

Menus are back on the Menu Boiz…

Daniel “Freaky” Aguilar

Game Designer

Plasmapunk Studios

Daniel Aguilar