Choose your fighter
BLOG ENTRY 15 - 11.12.2020
It’s been a week of good progress, oh yeah… it’s all coming together.
I worked on the mobility skills for two other classes. The Protectors Propulsion charge, Its final form should be able to knock away targets and smash through weaker cover, once I get to making that I’ll start testing. For now It works mostly as intended, had to reduce the turn rate by a quarter to make it feel good because going so fast would make it difficult to move around, it still kinda is as evidence by the gif below, but with a little practice you can get pretty good.
I still need to add an animation to make sure it’s visible that you’re charging, but for some reason I wasn’t able to get it working. Need to learn some more animation retargeting stuff, at the very least make it clear. Another thing I tried adding but kinda bugged out was like a jetpack sound, but it would sound bugged like it was playing multiple times, so I just removed that for now.
The other mobility skill I worked on was the Technicians Grapple Glove (tm), It’s somewhat buggy and sometimes doesn’t register the distance between the player and the hook end, as well as not casting after a few times. I gotta check other videos to see how to fix that. Even then, It still feels pretty good, and I believe I have a good distance and speed.
I also have to fix the cable, for some reason it looks wobbly, but oddly it’s not always. so like… wtf cable? I will eventually make it possible to hook on to enemies, the design question is, Do I make the enemies come to you like Scorpion? or do I pull the player to the enemy like spiderman? I think that might end up being the variations for the skill itself. Have the player choose which one they prefer. I can see both ways being fun even with the same weapon, like pull them in and melee, or pull to them and shotgun in the face. They’re all good choices.
And last but not least, I was able to integrate the camera animation I did a while back with the main menu, AND I was able to make the class select screen. eventually it will be for your saved characters. but for testing purposes it is fantastic.
I apologize for the gif it if looks choppy, I use a free page online to make the gifs from the video capture and it was too long so it ended up at 10fps. still you get the idea.
There’s still quite a few things to finish before I can call the prototype done. Make the rest of the skills, create the technicians companion, Make some enemies that shoot at you and of course… the cover system. Still I’m closer than ever and I can keep up this productivity I’ll be done before I know it.
Still a long way but on my way.
Daniel “Freaky” Aguilar
Game Designer
Plasmapunk Studios